Skateboard Wiki

Skateboarding - Wiki

Air: Jump from a ramp.
Backside: a turn over the chest side towards the direction of travel.
Bank: Any type of slope that can be used for skating.
Carving: Accelerate in a curve by applying pressure to the board.
Coping: A round metal tube at the top edge of a ramp.
Curb: A flat, elongated block with an edge or a curbstone.
Downhill: Riding down a mountain on a board.
Drop In: Going down a ramp with the tail resting on the ground.
Fake: Ride backwards on the board in the normal position.
Flatland: A flat surface without obstacles that is suitable for skating.
50/50: Grinding on both axes. In freestyle: standing on the axis with one foot.
Flat: Any flat surface that can be used for skating.
Flip: A rotation of the board around its longitudinal axis.
Freestyle: A basic skateboarding discipline in which tricks are performed while riding or standing in flatland; handstands and pirouettes on the board are also part of the trick repertoire.
Frontside: A turn over the back side towards the direction of travel.
Funbox: Various ramps, usually facing each other in a square, with a driveable platform. Rails and steps can also be integrated.
Goofy / Regular / Mongo: The basic positions on a skateboard.
Grind: Grinding the axle(s) sliding on an edge.
Hang Up: Getting caught on the coping with the front or rear axle.
Halfpipe: A skateboard track shaped like a large gutter.
Kicker / Ramp: A slope for jumping off.
Longboards: A long skateboard (90 cm to 150 cm) with soft wheels and smooth steering.
Mr Wilson: A fall in which the board practically pulls the ground out from under your feet.
Mini ramp: The little brother of the halfpipe. Not quite as steep and high as the big ramp (approx. 1 to 2 meters).
Mongopush: Pushing off to accelerate with the front foot. Learned and retained through incorrect skating habits.
Manual: Driving and balancing on one axle at the same time.
Nolly: An ollie trick jumped from the nose instead of the tail.
Nose: The front upward bent end of the deck.
Ollie: Tail popped jump.
Pop / popping: The act of jerking the tail onto the ground to perform an Ollie Pop trick on the skateboard.
First: Standing on the edge of the board. Also called rail.
Pump: A special technique for acceleration, off-road or in the mini ramp and halfpipe.
Push: Starting and accelerating with the skateboard.
Quarterpipe: Free-standing ramp with a round curve (transition).
Slalom board: Special board to avoid obstacles downhill.
Skate park: The facility for skateboarders with various obstacles.
Shove It: Move the board with your feet around the vertical axis without flipping, backside or frontside.
Slides: Slide sideways over objects and floors as you ride.
Switch: Changing your own basic position.
Tail: The rear upward bent end of the deck.
Transitions: The curve in a halfpipe, mini ramp or bowl.
Wheelies: Balancing on one axis while standing and moving.
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